Spatial Math
April 2026 – Present · C#, UnityA real-time 3D graphing calculator built in Unity that compiles equations you type into surfaces you can walk around and inspect.
- Compiles user-typed equations into executable functions supporting variables, nested functions, operator precedence, and implicit multiplication.
- Procedural mesh generation that samples equations across a configurable grid of 3,700+ vertices, triangulating them into a colored, height-mapped surface rendered with Unity's core Mesh API.
- Clicking any point on the graph shows the slope and a matching flat tangent plane at that spot.
- Currently laying the groundwork for a virtual reality version that helps students explore math visually.